Showing posts with label WhatchaBinPlayin. Show all posts
Showing posts with label WhatchaBinPlayin. Show all posts

Friday, November 14, 2008

Call of Duty: World at War Impressions

Stop Me Before I Consume Again

I bought a copy of Call of Duty: World at War... Oddly enough I bought World at War mostly with change I harvested from my car. Parking meter money and uncollected quarters sitting in a tray underneath my stereo. About $30 worth. I only played about twenty minutes of single player, enough to get past the first to Pacific War Levels and into -- surprise, surprise for a Call of Duty game -- a Stalingrad Sniper Level.

My heart sank. The Pacific War Levels were actually way better than I expected from a TreyArch Call of Duty. Those levels were almost something I hadn't experienced to death in a World War II game before, and right when I was hooked on flamethrowers and Kiefer Sutherland TreyArch bait and switched me back to 1942 Stalingrad, Russia. Really?

The single player right now feels tired and extremely competent. Basically, Call of Duty 3.5 on a better engine and enemy spawn closets that are more effectively hidden. All in all TreyArch appears to have upgraded from being the Retarded half-child of Infinity Ward to the Differently Abled Stepchild of Infinity Ward.

I also hopped into multiplayer. Sorry, TreyArcn this is what will make you a forever stepchild to Infinity Ward. The Maps are way, way, way too big for a 12 player game. Every map I've played so far feels like "The Creek" from CoD4. Too massive and sprawled out. You can literally spend two minutes of Team Deathmatch wandering around, looking for someone to kill before finding the opposing team, and quite often you'll just find an opposing team member wandering around behind your lines. The voice acting tidbits are laughably bad with Kiefer Sutherland bellowing at you constantly and other voice actors putting on the worst German, Russian and Japanese accents you'll hear this side of a free acting class. Call in one wave of "dog attacks" and you'll wonder why they didn't go all the way, have Mister Burns yelling, "UNLEASH THE HOUNDS!" The weapon selection is beyond pedestrian -- you can't fault TreyArch for that though; well, I guess you can, there are no rules with multiplayer games so why not toss in M16s and G36Cs and those Nazi Zombies too; screw historical accuracy as long as its fun.

All in All Call of Duty: WaW feels like an overpriced World War II mod for Call of Duty 4. And the more I play it, the more I want to go back to Call of Duty 4.

Saturday Update:

I've been playing more of the multiplayer and everything I said still holds true. All in all it feels badly, badly broken and poorly laid out. But I am still playing it. I came to the realization that I am just so sick of COD4's maps even a broken change of pace is still better than none. The single player campaign however is still completely disposable.

In an ideal world, a world where Activision isn't trying to "monetize" every franchise in their library, the multiplayer parts of World at War should've been released as a $30 Expansion while the single player campaign should've been wrapped in a filthy blanket and shoved in a dumpster.

Thursday, November 13, 2008

Currently Playing...

Wow, I glanced underneath my A/V Console at this pile of sheer Consumer Spending that has accumulated like driftwood from the Fall Game Flood and thought to myself, you know, that's somewhat disgusting. Some dude working the line at GM just lost his job and his family is probably going to dwell in the depths of poverty for years to come, but here I sit, fat and happy, buying my little plastic $60 discs. But then I remember, wait, that is the reason I buy $60 plastic discs is so I can forget about the world outside, the dude at GM who just lost his job, and live in my ever increasing plastic Happy Bubble.

I picked up Mirror's Edge this Wednesday from a nearly vacant Best Buy. It's good -- Mirror's Edge, I mean; the Best Buy, not so much -- and I'll have some longer thoughts on Mirror's Edge by the weekend. Short-hand: DICE did good and the Enthusiast Critics (outside of 1Up's Nick Sutner) are moaning a bit too loudly over the flaws.

Last weekend I plowed through the Homoerotic Adventures of Marcus and Dom in "Gears of War 2", and now that the matchmaking is sort of working now the multiplayer is going into my weekly rotation of online entertainment. Soon to be followed by "Left 4 Dead". I played the demo a bit, and, yes, this is exactly how I envisioned my own Zombie Apocalypse fantasy playing out... Over and Over and Over again. I fear for the Xbox 360 version of this game. Too many people in the demo ... just don't seem to "Get It". I have this theory (which I will be expounding upon later) that with Halo Bungie and Microsoft have effectively retarded a generation of console gamers to the greater possibilities of online play.

And then there is "Little Big Planet" ... Sitting there, mocking me. "Little Big Planet" feels like the out of place Educational Toy a distant relative in a obscure section of the Northwest U.S. of A sent you for Christmas. I'm not entirely sure what I am supposed to do with it. No matter what I do do with it I'm not all that amused or entertained, but I know it's a game, so therefore there must be fun in there somewhere. Right?